| | Belle Alliance2.3.0 Marching | 2.3.1 Main rule | Rates of march are indicated in table 3. Any artillery with transport facilities for the crew is considered as horse artillery. A unit may be moved at either the normal rate of march, the fast rate of march, or the charge, ref. 2.3.2 and 2.3.3. If no rate of movement is indicated in an order, it must be assumed that a unit is to be moved at the normal rate of march, ref. 1.1.2. A unit may not change its rate of march during the bound, apart from forced action. A unit may be ordered to move only to a specific position, to move only during a specific segment of the movement phase, or to move according to a combination of these criteria. If no criteria are indicated in an order, it must be assumed that a unit is to be moved as far as possible at the given rate of march. A unit may change into a formation that has no rate of march in the type of terrain in which the unit is placed. However, the unit may not carry out an attack in this formation, and if the unit is obliged to move by forced action in this formation, it will immediately become FD. The same applies to units at work and at rest, ref. 1.3.5 and 1.3.6, when a line formation has no rate of march in the type of terrain concerned. Unlimbered artillery may move backwards, whilst skirmish lines and staff figures may move both backwards and sideways. No reduction in the rate of march is incurred. Other units may move backwards and sideways only during forced action. Different effects that lead to a reduction of the rate of march are to be cumulated, including the effects of obstacles, wheeling, rotation, splitting, assembly, change of formation, LD and MD, unless otherwise indicated. Reduced and special rates of march for passage of terrain features are to be applied as long as the unit has figures in the type of terrain concerned. | 2.3.2 Fast rate of march | When a unit in column of march is more than 90 cm from opponents in closed formation that are not MD or FD, the unit may use the fast rate of march, apart from forced action. The fast rate of march is calculated as double the normal rate of march, and is to be cumulated with effects reducing the rate of march, ref. 2.3.1. The fast rate of march will apply only to the column of march itself, and not to any skirmish line for which the unit in column of march is the mother unit or soutien. Skirmish lines are disregarded when measuring the distance to opponents. If a unit at the fast rate of march comes within 90 cm of opponents in closed formation that are not MD or FD, it will change to the normal rate of march for the remainder of the bound. A unit that has carried out the fast rate of march for the whole or part of a bound, may not fire or attack in that same bound. | 2.3.3 Charge | Obstacles, difficult terrain, and woods may not be transversed at the charge, but this rate of march may be employed for movement and attack towards such types of terrain, including buildings. Units that encounter terrain which may not be transversed at the charge, will change to normal rate of march for the remainder of the bound. Units i LD may not carry out the charge, and if a unit at the charge becomes LD, it will change to the normal rate of march for the remainder of the bound, with the reduction to the half rate of march for LD, ref. 5.2.1. Units that have carried out the charge for the whole or part of the bound, will receive a negative factor in melee during the next bound. After a bound, where the charge has been carried out for the whole or part of the bound, 4 bounds must pass before the charge may be carried out again. | 2.3.4 Passing though | Units may be passed through by own units that are forced back, ref. 4.2.0, and in connection with the roll of dice for spread of rout, ref. 5.4.2. Skirmish lines and unlimbered artillery may furthermore be passed though by own units that are not FD. When a skirmish line has one or more figures within 15 cm of its soutien, the skirmish line may also be passed thorough by own units in FD, without any roll of dice for spread of rout. Units may not pass through opponents, but may pass through abandoned model guns of the opponent, ref. 4.5.0. When a unit passing through other units should be placed at the end of the movement in the position of another unit, the position of the unit passing through is adjusted. | 2.3.5 Obstacles | A unit that has commenced the passage of an obstacle, or is deployed across an obstacle, will receive a negative factor when firing and in melee, until the obstacle has been passed. For an attacker this negative factor also applies in respect of obstacles located in the melee zone between the attacker and the opponent. The reduction in rate of march for the passing of obstacles represents the time expended either in passing over the obstacle or in finding openings in the obstacle, that are not shown on the wargames terrain. The passage of obstacles is indicated in table 4 and the obstacle and coverage values are indicated in table 5. | 2.3.6 Waterways | Waterways that are less wide than respectively 1 and 5 cm, may be passed as obstacles, ref. 2.3.5. Ditches are considered as waterways that are less than 1 cm wide. Waterways that are wider than 5 cm may be passed only at bridges and fords. The passage of waterways less than 5 cm wide may also be carried out at bridges and fords. Bridges are considered as roads and may be passed only in column of march. Fords are considered as obstacles, and may be passed in a formation compatible with the size of the ford. | 2.3.7 Difficult terrain | Difficult terrain especially comprises newly ploughed and fully grown fields, areas with shrubbery and fruit orchards, as well as hill layers that have a width of less than 10 cm and other areas indicated in the scenario, ref. 1.1.9. | Contents Next section Index |
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